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Intro


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Intro



Drive blazing fast cars and do epic stunts with the furriest drivers in the world!

Choose your driver and car, hit the road at intense speeds and do neck-breaking stunts and tricks!

Rev your engine and unleash its incredible power before hitting a jump and flying through a giant donut in the Stunt Jump Hunt! Hunt down the five letters, free the animals from their cages and find the lost kitten on every level.

Each crazy trick you pull earns you points so you can bust your high scores through the roof! Complete the goals and you unlock the next level. Collect coins to buy cars like Lord Hoxton’s “Land Badger” SUV or Crayari’s epic “Crayari GT 500” and upgrade them to their top level for higher speed and better handling. Animal Drivers was created by lone developer Bard Hole Standal in his spare time over a period of three years! #indiegamedev #sleepdeprivation 

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Media


Screenshots

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Media


Screenshots

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Features


FEATURES

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Features


FEATURES

Incredibly realistic and fun 3D car physics! Do crazy jumps and drive cars that feel REALLY good!

Complete goals to unlock new levels, earn coins and points!

Several awesome cars to choose from! Each one is carefully optimized and comes complete with fluffy, ultra-kawaii animals poking their heads out of places they really shouldn't be!

Simple controls, easy to pick up and play - challenging to master. Comes with touch controls and some limited gamepad support (Apple MFi) at launch. 

Record and share your most insane stunts with the world on YouTube, Facebook and Everyplay!

Free and (and most importantly) FAIR to play! Complete goals to unlock levels or buy them right away with purchased coins. Earn coins by playing the game, so you can buy cars and upgrades.
 

 

 

Apple Game Center support (iOS). Earn every achievement in the game and try to get to the top of the leaderboards!

Metal and 64 bits support means extra graphical improvements for the latest Apple devices!

iCloud support for saving your progress and playing across Apple devices!

▸ All money earned from in-app purchases and advertisements go to supporting my family. So in other words; DIAPERS! Lots of them, and I mean a lot!    Oh god. So...many...many...diapers.

▸ More cars and levels coming as soon as I can make them! (which can take a while, so please be patient:)

>^______^<

NOTICE TO PARENTS
Please be advised that it is possible to make In-App Purchases within Animal Drivers and that there are advertisements shown. 

SUPPORT
If you have any problems running the game, please describe the issue, which device you’re on and the OS version to lordvard@hellobard.com. Thank you for your patience and support in making this a great game for everyone playing. 

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Press


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Press


PRESS INFO

Developer & Artist: Bard Hole Standal
Location: Oslo, Norway
Release date: 2015
Platforms: iOS / Android / Amazon / Android TV and PC & Mac Coming to Steam 2016 (Greenlit)
Websites: www.animaldrivers.com / www.hellobard.com
Languages: English (more coming)

CREDITS
Art, design and programming: Bard Hole Standal
Music: LIEKE
Programming assistance: Odin Standal & Jose Contreras
PR and Marketing: Lord Vard (aka Ruler of Earth, Evil Destroyer of Cake)

PRESS KIT
Press kit with logos, screenshots, gifs and a ridiculous photo of Bard can be downloaded here.
Gameplay trailer: https://www.youtube.com/watch?v=6eeIVL0CXdU


NOT SO FREQUENTLY ASKED QUESTIONS (nsFAQ) 

(aka a quiet chat with Bard and his PR alter-ego, Lord Vard)

You made this game alone?
Bard:
Uh. Yes. 
Lord Vard: I contribued too. I drew a picture of a pig! ....It didn't make it into the game.

What kind of games inspired Animal Drivers?
Bard:  Visually and in terms of style, I have this crazy crazy love for "Zelda: Windwaker" on Gamecube. It's just perfection in terms of stylized 3D. 
When it comes to gameplay I liked the free-roaming gameplay ideas from GTA and also the goal systems used in extreme sport games. Like do all these goals within a certain amount of time, but do them however you want.
Lord Vard: I like Diablo. And Hello Kitty Birthday Adventures.

How did you make the game?
Bard: I used Unity 3D to make the game itself, along with a plugin called Edy's Vehicle Physics for anything car-physics related. Everything in the game is modelled/rigged/animated in Autodesk Maya, and every single texture is hand-drawn in Adobe Illustrator.
The latter is so ridiculously time-consuming!
Lord Vard: I made the coffee and bought donuts while rubbing my unholy master's neck! ^___^ 

How is the game funded?
Bard: Money? What? I work for the Norwegian state, I don't have any!  
Lord Vard: Funny story, we actually stole money from poor peasants and drunk men what fell asleep on trains! I personally stole also candy from at least five babies and sold it through a fence at a middle-school. Wait, should I be admitting crimes in a public interview?
Forget I ever said these things...

Why do you have a weird PR alter-ego?
Lord Vard: I am here to handle all kinds of gamer gates. I feed on hatred, vitriol and disgusting comment fields. Please email me at lordvard[at]hellobard.com if you have something truly despicable to say about Animal Drivers. I'm here to listen!