June saw the birth of our beautiful daughter Isolde, and with it came a very natural drop in productivity in regards to Animal Drivers. It's been an emotional rollercoaster for us as a family, especially with the stress and worries of an imminent C-section. It was all suddenly over, and then we had a new person in our little family! 

My deadline for this whole Animal Drivers project had been "before the birth", but I totally missed that. I knew once she was born, I'd have very little time to work on the game. In between nappy changes, crying fits that require constant carrying and walking around, etc; I still managed to get a trailer cut and out on YouTube.

AE_Timeline.png

Recording it in 60 FPS required a workhorse of a PC, and I couldn't do that on my Macbook Air. But I finally got it all done, and started cutting the best moments together. I think it came out quite nice in the end! 


Trailers. Man. So much work.
— Aristotle

Rare occasion - both of them sleeping at the same time!

Rare occasion - both of them sleeping at the same time!

So here it is, the trailer, in all of it's glory. Music by the amazingly talented LIEKE (who also did the soundtrack!)

 

As always, please follow me on the Instaface Tweets!

Comment