I drew a bushy manface in Tilt Brush on the HTC Vive, and realized that they had added a way to actually export the drawing into a 3D file!  

So I used the python script that Tilt Brush comes with to export it into an OBJ file. And after punching my head through a wall to figure out how you run python scripts, I finally got an OBJ file out of it. I then took this OBJ into Maya and rendered it with my production renderer, V-Ray.

The results were quite nice!

I didn't get the textures and alphas of the brush strokes, so you end up with long flat planes that represent the strokes. 

Here's the screenshot from Tilt Brush, complete with proper brushes w/ alpha

The exported OBJ file in Maya in wireframe mode

Maya's Viewport 2.0 with lights and a VrayMtl shader

Maya's Viewport 2.0 with lights and a VrayMtl shader

The first clay render in V-Ray

The SSS skin shader had some...issues.  Sparkly issues.

The SSS skin shader had some...issues. 
Sparkly issues.

Here's the same view with a VRayCarPaint shader. Much nicer!

And here's a close-up with some DOF

3 Comments