Hello Bard AS ("we", "us") publishes the iOS mobile game The Sculptor ("the Game"). This policy explains what data is collected when you play on an iPhone or iPad, why, who it is shared with, and the choices you have. We have designed the Game to collect as little as possible: we do not run our own analytics and we do not maintain our own user accounts or servers. The only data leaving the device is what is required to (a) show ads and (b) provide platform game features (leaderboards/achievements) — both handled by the third parties described below.
The Game displays ads served by Unity Ads and Google AdMob, delivered through the Unity LevelPlay mediation SDK. To serve and measure ads — including personalized (interest-based) ads — these ad SDKs collect and process the following from your device:
| Data | Examples | Purpose |
|---|---|---|
| Advertising identifiers | IDFA (Identifier for Advertisers) and IDFV (Identifier for Vendors) | Serve and measure ads; ad personalization |
| Device & connection info | Device model, iOS version, language, IP address | Ad delivery, fraud prevention |
| Coarse / approximate location | Country/region derived from IP | Ad targeting and compliance |
| Ad interaction data | Ad impressions, clicks, views completed | Ad measurement and personalization |
This data is collected by Unity and Google acting as independent controllers and is shared with them for advertising purposes. We do not receive or store this data ourselves. See their privacy policies: Unity · Google
Consent & control. Personalized advertising in the EEA/UK is shown only after you consent through Google's User Messaging Platform (UMP) — a certified Consent Management Platform whose prompt appears before any ads load. You can review or withdraw consent at any time via the in-app Privacy options button (where applicable).
Personalized ads & App Tracking Transparency. Because ads are personalized, this constitutes "tracking" under Apple's rules. The Game shows Apple's App Tracking Transparency (ATT) prompt before requesting access to the IDFA; if you decline, no IDFA is shared and ads become non-personalized. You can change this choice at any time under Settings → Privacy & Security → Tracking on your device.
If you sign in, the Game uses Apple Game Center to provide leaderboards and achievements.
| Data | Examples | Purpose |
|---|---|---|
| Player ID | Your Game Center player identifier | Identify you to the leaderboard/achievement service |
| Game progress | Scores (taps), achievement completion | Submit to leaderboards / unlock achievements |
This data is processed by Apple under their privacy policy. Sign-in is optional — if you do not sign in, leaderboards and achievements are simply unavailable and no player data is sent.
If consent for personalized ads is not given, non-personalized (contextual) ads are shown instead.
The Game is not directed to children under 13 (under 16 in some EEA jurisdictions), and we do not knowingly collect data from children. Personalized advertising and the advertising identifiers above are not appropriate for children's audiences. If the Game is ever listed in the App Store's Kids category, personalized ads must be disabled and ad SDKs configured for child-directed treatment.
Data described above is shared only with the third parties listed (Unity, Google, Apple) for the stated purposes. These providers may process data outside your country, including the United States, under their own safeguards. We do not sell your personal data. Under US state laws (e.g. CCPA/CPRA), sharing of identifiers for cross-context behavioral advertising may be treated as a "sale" or "share"; you can opt out via the in-app/device controls described above.
We do not store your personal data on our own systems. Retention of advertising and game-service data is governed by Unity, Google, and Apple respectively.
Depending on your region you may have rights to access, correct, delete, or port your data, and to object to or restrict processing. Because we do not hold your data ourselves, exercise these rights primarily through:
Data in transit between the Game's third-party SDKs and their servers is encrypted (HTTPS/TLS).
We may update this policy as the Game changes (for example if ad mediation or new features are added). Material changes will be reflected here with an updated "Last updated" date.
Hello Bard AS — business@hellobard.com